Battletech intersteller operations pdf download
The threat of coups and assassins sets the League on edge as Nikol strives to maintain the unity her mother had fought so hard to achieve, even if it means putting herself in danger.
But she is not alone. It is the darkest hour of the ongoing civil war between Prince Victor Steiner-Davion and his sister, Katrina. With Victor brought low by the assassination of his love, Omi Kurita, the allied forces are rudderless.
As Victor recovers in hiding, Katrina's military rallies. Victor's last chance lies before him, and he will need to draw on his strongest supporters. All have their parts to play as the allied forces attempt to sweep Katrina's loyalists before them. It is their final bid to claim victory, bring a tyrant to justice, and return the thrones of two interstellar nations to benevolent rule. Shrapnel: The Official BattleTech Magazine charges toward victory on the war-ravaged, BattleMech-dominated battlefields of 31st century!
Configure your target-interlock circuits and hold the line with technical readouts, conspiracy theories, in-depth equipment and tactics articles, a planetary digest, and a glimpse into the future of the new ilClan era—all from BattleTech veterans and new authors: Michael A.
Reed, Jr. Resourceful, ruthless, beautiful, apparently without fear, Scout Lieutenant Cassie Suthorn of Camacho's Caballeros is as consummately lethal as the giant BattleMechs she lives to hunt.
Only one other person in the freewheeling mercenary regiment has a hint of the demons which drive her. When the Caballeros sign on to guard Coordinator Theodore Kurita's corporate-mogul cousin in the heart of the Draconis Combine, they think they've got the perfect gig: low risk and high pay.
Cassie alone suspects that danger waits among the looming bronze towers of Hachiman—and when the yakuza and the dread ISF form a devil's alliance to bring down Chandrasekhar Kurita, only Cassie's unique skills can save her regiment.
All she has to do is confront her darkest nightmares With his recent discovery of treachery in The Republic's Senate, he can trust very few people—and not even his own Paladins have been immune to murderous intrigue Tensions are heating up between Exarch Levin and the senators determined to fight what they call the "injustice being done to the Republic's government.
And although Victor would not have wanted his death to be the cause of more political maneuvering, Levin knows the great man would not begrudge the Republic this one final service to stave off all-out war—if only it isn't too late Melissa Steiner's assassination ignited the fires of civil war, and now secessionist factions clamor for rebellion against the Federated Commonwealth.
The rebels' plans hinge on gaining control of the Skye March, and thus controlling the crucial Terran Corridor. Throughout the March, civil and military leaders plot to take up arms against Prince Victor Steiner-Davion.
The final piece of the plan requires the secessionist forces to gain access to the planet Glengarry and the legendary mercenary group that calls it home: the Gray Death Legion. But they didn't expect the legion's newest members to take matters into their own hands But his newest Game World opponent—more skilled at 'Mech-to-'Mech combat than any other rival—raises the stakes even higher.
It's Philip Capet, former mechwarrior in the Davion military—until he was kicked out by none other than Justin Allard before his own unfortunate fall from grace.
Both Justin and Philip face fierce battles, but in the Inner Sphere, where nobles have schemed for centuries to win the ultimate power, those who interfere with the Successor Lords are sometimes called heroes.
And sometimes called victims…. Rome Publisher : Potomac Books, Inc. For centuries, games have stimulated the imagination. They have divided, and they have united. They have driven our competitive spirit and indulged our fancy. Live an entire lifetime in a few rolls of the dice. Push a few buttons and sustain perfect health. Essentially, games have and will continue to provide people worldwide a break from the everyday grind.
Learn more about board games that have. Only a selection of the total rule set is included to ease you in to things. Specifically designed to hurtle players onto the battlefields of the 31st century in minutes, it comes with everything you need to play — including a map and unit counters — you just need to bring your imagination and two six-sided dice!
Alpha Strike is the fast-playing form of the BattleTech game of futuristic, armored combat. Developed for the modern tabletop miniatures wargamer, complete with sample armies, paper terrain and mech counters as well as a ready-to-play campaign system. BattleForce is the BatteTech game of lightning-fast combat. These rules ramp up standard-style game play to a fast-playing system that retains the feel of BattleTech. While the full rules are contained in Strategic Operations , these quick-start rules contain everything needed to play a BattleForce game, including maps and counters.
Intended to provide some depth, while keeping logistics tracking to a minimum, the Chaos Campaign system is used in many recent books. If you enjoy these rules, an expanded version appeared in Campaign Operations. Players may find these black or pre-filled record sheets useful when starting out.
Beyond these free record sheets, players will find the full line of print record sheets that include a selection of units from a given Technical Readout, as well as PDF-only Unabridged record sheets with all the various units and variants.
This is a booklet of blank record sheets, perfect for filling out with copies of classic BattleMechs or your own creations. These are the same record sheets found in the A Game of Armored Combat , provided for ease of printing-out and using; also includes a sheet of BattleMech counters players can print out and use. These are the same record sheets for the BattleMechs found in the Wave Two ForcePacks, provided in a single collected download for ease of printing-out and using. The existing record sheets for the Long Tom Mobile Artillery unit are invalid under the current ruleset.
As such, we are making corrected record sheets available for download so that players can use the Long Tom in official play. As some fans may not have the rules for the Battle of Tukayyid maps, CGL is making them available here on the website so everyone with the maps can enjoy them. If you enjoy playing the BattleForce game included in the Strategic Operations book, you may find these counters useful in your games.
A full line of faction-specific BattleForce counters is available. Full BattleForce counters for a variety of rules, including buildings, fire and smoke, minefields and more. HexPacks are a flexible map system aid for the BattleTech game system. Solaris VII. The Game World. Where novice and veteran Mechwarriors come to try their hand at fame and fortune — or go down in flames, forgotten and penniless.
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